Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks

  • Jeroen C. J. Brok
  • Emilia I. Barakova
Conference paper

DOI: 10.1007/978-3-642-15399-0_11

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6243)
Cite this paper as:
Brok J.C.J., Barakova E.I. (2010) Engaging Autistic Children in Imitation and Turn-Taking Games with Multiagent System of Interactive Lighting Blocks. In: Yang H.S., Malaka R., Hoshino J., Han J.H. (eds) Entertainment Computing - ICEC 2010. ICEC 2010. Lecture Notes in Computer Science, vol 6243. Springer, Berlin, Heidelberg

Abstract

In this paper game scenarios that aim to establish elements of cooperative play such as imitation and turn taking between children with autism and a caregiver are investigated. Multiagent system of interactive blocks is used to facilitate the games. The training elements include verbal description followed by imitation of video-modeled play episodes. By combining this method with the tangible multiagent platform of interactive blocks (i-blocks) children with autism could imitate play episodes that involved turn taking with a caregiver. The experiment showed that most of the children managed to imitate the play scenarios after video modeling, and repeat the behaviors with the tangible and appealing block platform. When all the actions were well understood by the autistic children, they performed willingly turn taking cooperative behaviors, which they normally do not do.

Keywords

Games collaborative play tangibles i-blocks autism behavioral training turn taking imitation 
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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Jeroen C. J. Brok
    • 1
  • Emilia I. Barakova
    • 1
  1. 1.IDEindhoven University of Technology

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