A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired

  • Daisuke Nagasaka
  • Naoki Kaneda
  • Kazunori Itoh
  • Makoto Otani
  • Michio Shimizu
  • Masahiko Sugimoto
  • Masami Hashimoto
  • Mizue Kayama
Conference paper

DOI: 10.1007/978-3-642-14097-6_41

Volume 6179 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Nagasaka D. et al. (2010) A Real-Time Network Board Game System Using Tactile and Auditory Senses for the Visually Impaired. In: Miesenberger K., Klaus J., Zagler W., Karshmer A. (eds) Computers Helping People with Special Needs. ICCHP 2010. Lecture Notes in Computer Science, vol 6179. Springer, Berlin, Heidelberg

Abstract

In this paper, we introduce an interactive board game system using tactile and auditory senses for the visually impaired. Reversi was implemented because it has relatively simple rules. We performed experiments to evaluate the system with visually impaired and sighted persons. Results show that the visually impaired could play Reversi smoothly using the interactive system.

Keywords

visually impaired person Reversi tactile guide speech guide auditory display vibrating stimulus 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Daisuke Nagasaka
    • 1
  • Naoki Kaneda
    • 2
  • Kazunori Itoh
    • 2
  • Makoto Otani
    • 2
  • Michio Shimizu
    • 3
  • Masahiko Sugimoto
    • 1
    • 4
  • Masami Hashimoto
    • 2
  • Mizue Kayama
    • 2
  1. 1.Graduate School of Science and TechnologyShinshu UniversityNaganoJapan
  2. 2.Faculty of EngineeringShinshu UniversityNaganoJapan
  3. 3.Nagano Prefectural CollegeNaganoJapan
  4. 4.Takushoku University Hokkaido Junior CollegeHokkaidoJapan