Abstract
Computer games and virtual worlds are increasingly used throughout our society with people playing on the bus, at home and at work. Computer games thus affect larger and larger number of people and areas in the society of today. There are even scholars who advocate that games or virtual environments create better environments for learning than traditional classrooms. This situation motivates the use of games and game technology for additional purposes, e.g. education, training, health care or marketing.
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© 2010 IFIP
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Backlund, P., Lundell, B., Scacchi, W. (2010). Workshop – Open Source Software for Computer Games and Virtual Worlds: Practice and Future. In: Ågerfalk, P., Boldyreff, C., González-Barahona, J.M., Madey, G.R., Noll, J. (eds) Open Source Software: New Horizons. OSS 2010. IFIP Advances in Information and Communication Technology, vol 319. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13244-5_41
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DOI: https://doi.org/10.1007/978-3-642-13244-5_41
Publisher Name: Springer, Berlin, Heidelberg
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