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Image and Geometry Processing for 3-D Cinematography

Volume 5 of the series Geometry and Computing pp 1-8

Date:

Image and Geometry Processing for 3-D Cinematography: An Introduction

  • Rémi RonfardAffiliated withINRIA Email author 
  • , Gabriel TaubinAffiliated withBrown University

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Abstract

By 3-D cinematography we refer to techniques to generate 3-D models of dynamic scenes from multiple cameras at video frame rates. Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering have made 3-D cinematography possible. Important applications areas include production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television, among others. Drawing from two recent workshop on 3-D Cinematography, the 12 chapters in this book are original contributions by scientists who have contributed to the mathematical foundations of the field and practitioners who have developed working systems.