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New Results on Simple Stochastic Games

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Algorithms and Computation (ISAAC 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5878))

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Abstract

We study the problem of solving simple stochastic games, and give both an interesting new algorithm and a hardness result. We show a reduction from fine approximation of simple stochastic games to coarse approximation of a polynomial sized game, which can be viewed as an evidence showing the hardness to approximate the value of simple stochastic games. We also present a randomized algorithm that runs in \({\tilde{O}}(\sqrt{|V_{\mbox{R}}|!})\) time, where \(|V_{\mbox{R}}|\) is the number of RANDOM vertices and \({\tilde{O}}\) ignores polynomial terms. This algorithm is the fastest known algorithm when \(|V_{\mbox{R}}| = \omega(\log n)\) and \(|V_{\mbox{R}}| = o(\sqrt{\min{|V_{\mbox{min}}|, |V_{\mbox{max}}|}})\) and it works for general (non-stopping) simple stochastic games.

Supported by the National Natural Science Foundation of China Grant 60553001 and the National Basic Research Program of China Grant 2007CB807900, 2007CB807901.

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© 2009 Springer-Verlag Berlin Heidelberg

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Dai, D., Ge, R. (2009). New Results on Simple Stochastic Games. In: Dong, Y., Du, DZ., Ibarra, O. (eds) Algorithms and Computation. ISAAC 2009. Lecture Notes in Computer Science, vol 5878. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10631-6_102

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  • DOI: https://doi.org/10.1007/978-3-642-10631-6_102

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10630-9

  • Online ISBN: 978-3-642-10631-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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