Abstract
We study the problem of solving simple stochastic games, and give both an interesting new algorithm and a hardness result. We show a reduction from fine approximation of simple stochastic games to coarse approximation of a polynomial sized game, which can be viewed as an evidence showing the hardness to approximate the value of simple stochastic games. We also present a randomized algorithm that runs in \({\tilde{O}}(\sqrt{|V_{\mbox{R}}|!})\) time, where \(|V_{\mbox{R}}|\) is the number of RANDOM vertices and \({\tilde{O}}\) ignores polynomial terms. This algorithm is the fastest known algorithm when \(|V_{\mbox{R}}| = \omega(\log n)\) and \(|V_{\mbox{R}}| = o(\sqrt{\min{|V_{\mbox{min}}|, |V_{\mbox{max}}|}})\) and it works for general (non-stopping) simple stochastic games.
Supported by the National Natural Science Foundation of China Grant 60553001 and the National Basic Research Program of China Grant 2007CB807900, 2007CB807901.
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Dai, D., Ge, R. (2009). New Results on Simple Stochastic Games. In: Dong, Y., Du, DZ., Ibarra, O. (eds) Algorithms and Computation. ISAAC 2009. Lecture Notes in Computer Science, vol 5878. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10631-6_102
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DOI: https://doi.org/10.1007/978-3-642-10631-6_102
Publisher Name: Springer, Berlin, Heidelberg
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