Chapter

Leveraging Knowledge for Innovation in Collaborative Networks

Volume 307 of the series IFIP Advances in Information and Communication Technology pp 769-776

mEducator: A Best Practice Network for Repurposing and Sharing Medical Educational Multi-type Content

  • Panagiotis D. BamidisAffiliated withMedical School, Aristotle University of Thessaloniki
  • , Eleni KaldoudiAffiliated withMedical School, Democritus University of Thrace
  • , Costas PattichisAffiliated withDept. of Computer Science, University of Cyprus

Abstract

Although there is an abundance of medical educational content available in individual EU academic institutions, this is not widely available or easy to discover and retrieve, due to lack of standardized content sharing mechanisms. The mEducator EU project will face this lack by implementing and experimenting between two different sharing mechanisms, namely, one based one mashup technologies, and one based on semantic web services. In addition, the mEducator best practice network will critically evaluate existing standards and reference models in the field of e-learning in order to enable specialized state-of-the-art medical educational content to be discovered, retrieved, shared, repurposed and re-used across European higher academic institutions. Educational content included in mEducator covers and represents the whole range of medical educational content, from traditional instructional teaching to active learning and experiential teaching/studying approaches. It spans the whole range of types, from text to exam sheets, algorithms, teaching files, computer programs (simulators or games) and interactive objects (like virtual patients and electronically traced anatomies), while it covers a variety of topics. In this paper, apart from introducing the relevant project concepts and strategies, emphasis is also placed on the notion of (dynamic) user-generated content, its advantages and peculiarities, as well as, gaps in current research and technology practice upon its embedding into existing standards.

Keywords

User generated content Web2.0 content sharing re-purposing educational networks collaborative learning active learning problem based learning educational standards intellectual property rights creative commons