Working Conference on Virtual Enterprises

PRO-VE 2009: Leveraging Knowledge for Innovation in Collaborative Networks pp 433-440

A Practice-Based Analysis of an Online Strategy Game

  • Giannis Milolidakis
  • Chris Kimble
  • Demosthenes Akoumianakis
Conference paper

DOI: 10.1007/978-3-642-04568-4_45

Volume 307 of the book series IFIP Advances in Information and Communication Technology (IFIPAICT)

Abstract

In this paper, we will analyze a massively multiplayer online game in an attempt to identify the elements of practice that enable social interaction and cooperation within the game’s virtual world. Communities of Practice and Activity Theory offer the theoretical lens for identifying and understanding what constitutes practice within the community and how such practice is manifest and transmitted during game play. Our analysis suggests that in contrast to prevalent perceptions of practice as being textually mediated, in virtual settings it is framed as much in social interactions as in processes, artifacts and the tools constituting the ‘linguistic’ domain of the game or the practice the gaming community is about.

Keywords

Online gamingpracticesocial interactionvirtual worlds
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Copyright information

© IFIP 2009

Authors and Affiliations

  • Giannis Milolidakis
    • 1
  • Chris Kimble
    • 2
  • Demosthenes Akoumianakis
    • 1
  1. 1.Technological Education Institution of CreteGreece
  2. 2.Euromed ManagementMarseilleFrance