International Conference on Entertainment Computing

ICEC 2009: Entertainment Computing – ICEC 2009 pp 246-251

Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis

  • Ben Kirman
  • Shaun Lawson
Conference paper

DOI: 10.1007/978-3-642-04052-8_28

Volume 5709 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Kirman B., Lawson S. (2009) Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis. In: Natkin S., Dupire J. (eds) Entertainment Computing – ICEC 2009. ICEC 2009. Lecture Notes in Computer Science, vol 5709. Springer, Berlin, Heidelberg

Abstract

In the social network of a web-based online game, all players are not equal. Through network analysis, we show that the community of players in a online social game is an example of a scale free small world network and that the growth of the player-base obeys a power law.

The community is centred around a minority group of “hardcore” players who define the social environment for the game, and without whom the social network would collapse. Methods are discussed for identifying this critically important subset of players automatically through analysing social behaviours within the game.

Keywords

Social NetworkingOnline GamesNetwork AnalysisHardcore PlayersGame Communities
Download to read the full conference paper text

Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Ben Kirman
    • 1
  • Shaun Lawson
    • 1
  1. 1.Lincoln Social Computing Research CentreUniversity of LincolnUK