Chapter

Entertainment Computing – ICEC 2009

Volume 5709 of the series Lecture Notes in Computer Science pp 246-251

Hardcore Classification: Identifying Play Styles in Social Games Using Network Analysis

  • Ben KirmanAffiliated withLincoln Social Computing Research Centre, University of Lincoln
  • , Shaun LawsonAffiliated withLincoln Social Computing Research Centre, University of Lincoln

Abstract

In the social network of a web-based online game, all players are not equal. Through network analysis, we show that the community of players in a online social game is an example of a scale free small world network and that the growth of the player-base obeys a power law.

The community is centred around a minority group of “hardcore” players who define the social environment for the game, and without whom the social network would collapse. Methods are discussed for identifying this critically important subset of players automatically through analysing social behaviours within the game.

Keywords

Social Networking Online Games Network Analysis Hardcore Players Game Communities