Chapter

Human-Computer Interaction – INTERACT 2009

Volume 5726 of the series Lecture Notes in Computer Science pp 356-359

Playability: How to Identify the Player Experience in a Video Game

  • J. L. González SánchezAffiliated withSoftware Engineering Department, University of Granada
  • , N. Padilla ZeaAffiliated withSoftware Engineering Department, University of Granada
  • , F. L. GutiérrezAffiliated withSoftware Engineering Department, University of Granada

Abstract

Nowadays Video Games occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. In this paper we will analyse how, in video game development, Usability alone is not sufficient to achieve the optimum Player Experience. We argue that the concept of Usability needs broadening and deepening, to embrace further attributes and properties that identify and describe the Player Experience. We present our proposed means of defining Playability, its attributes and properties and how associate them with the different elements of a video game.

Keywords

Playability Usability User Experience Video Games