Creating dream.Medusa to Encourage Dialogue in Performance

  • Robyn Taylor
  • Pierre Boulanger
  • Patrick Olivier
Conference paper

DOI: 10.1007/978-3-642-02115-2_24

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5531)
Cite this paper as:
Taylor R., Boulanger P., Olivier P. (2009) Creating dream.Medusa to Encourage Dialogue in Performance. In: Butz A., Fisher B., Christie M., Krüger A., Olivier P., Therón R. (eds) Smart Graphics. SG 2009. Lecture Notes in Computer Science, vol 5531. Springer, Berlin, Heidelberg

Abstract

In a lucid dream, a dreamer becomes conscious that she can interact with and control events in the dream environment. Using gestural control devices and responsive video visualization of vocal interaction, our interactive performance, dream.Medusa, invites four participants selected from the observing audience to experience a simulated lucid dream. The participatory nature of the dream.Medusa performance facilitates a dialogical exchange between performer and participants in order to collaboratively create an aesthetic experience.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Robyn Taylor
    • 1
  • Pierre Boulanger
    • 1
  • Patrick Olivier
    • 2
  1. 1.Advanced Man-Machine Interface Laboratory, Department of Computing ScienceUniversity of AlbertaEdmontonCanada
  2. 2.Computing Science, Culture LabNewcastle University, Newcastle upon TyneUK

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