Chapter

Motion in Games

Volume 5277 of the series Lecture Notes in Computer Science pp 94-103

Simulating Interactions of Characters

  • Taku KomuraAffiliated withInstitute of Perception, Action and Behaviour School of Informatics, University of Edinburgh
  • , Hubert P. H. ShumAffiliated withInstitute of Perception, Action and Behaviour School of Informatics, University of Edinburgh
  • , Edmond S. L. HoAffiliated withInstitute of Perception, Action and Behaviour School of Informatics, University of Edinburgh

* Final gross prices may vary according to local VAT.

Get Access

Abstract

It is difficult to create scenes where multiple characters densely interact with each other. Manually creating the motions of characters is time consuming due to the correlation of the movements between the characters. Capturing the motions of multiple characters is also difficult as it requires a huge amount of post-processing of the data. In this paper, we explain the methods we have proposed to simulate close interactions of characters based on singly captured motions. We propose methods to (1) control characters intelligently to cooperatively / competitively interact with the other characters, and (2) generate movements that include close interactions such as tangling the segments with the others by taking into account the topological relationship of the characters.

Keywords

character animation motion capture crowd simulation