dream.Medusa: A Participatory Performance
- Cite this paper as:
- Taylor R., Boulanger P., Olivier P. (2008) dream.Medusa: A Participatory Performance. In: Butz A., Fisher B., Krüger A., Olivier P., Christie M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg
We describe a system which allows several audience members to participate in a performance of an interactive media piece. The performance is created using Max/MSP and Jitter, and is controlled by live voice as well as by participant-operated manipulated objects. The performance was created as part of an interactive art exhibit exploring a night of dreaming and was devised in order to explore the experience of lucid dreaming. We discuss our experiences with the performance and the potential use of participatory performance as a vehicle for exploring wider issues in interaction design.
Unable to display preview. Download preview PDF.