dream.Medusa: A Participatory Performance

  • Robyn Taylor
  • Pierre Boulanger
  • Patrick Olivier
Conference paper

DOI: 10.1007/978-3-540-85412-8_18

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)
Cite this paper as:
Taylor R., Boulanger P., Olivier P. (2008) dream.Medusa: A Participatory Performance. In: Butz A., Fisher B., Krüger A., Olivier P., Christie M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg

Abstract

We describe a system which allows several audience members to participate in a performance of an interactive media piece. The performance is created using Max/MSP and Jitter, and is controlled by live voice as well as by participant-operated manipulated objects. The performance was created as part of an interactive art exhibit exploring a night of dreaming and was devised in order to explore the experience of lucid dreaming. We discuss our experiences with the performance and the potential use of participatory performance as a vehicle for exploring wider issues in interaction design.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Robyn Taylor
    • 1
  • Pierre Boulanger
    • 1
  • Patrick Olivier
    • 2
  1. 1.Advanced Man-Machine Interface Laboratory, Department of Computing ScienceUniversity of AlbertaEdmontonCanada
  2. 2.School of Computing Science, Culture LabNewcastle UniversityNewcastle upon TyneUK

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