Chapter

Technologies for E-Learning and Digital Entertainment

Volume 5093 of the series Lecture Notes in Computer Science pp 573-580

Survey on Real-Time Crowds Simulation

  • Mohamed Adi Bin Mohamed AzaharAffiliated withFaculty of Computer Science and Information System, Universiti Teknologi Malaysia
  • , Mohd Shahrizal SunarAffiliated withFaculty of Computer Science and Information System, Universiti Teknologi Malaysia
  • , Daut DamanAffiliated withFaculty of Computer Science and Information System, Universiti Teknologi Malaysia
  • , Abdullah BadeAffiliated withFaculty of Computer Science and Information System, Universiti Teknologi Malaysia

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Abstract

The simulation of human massive crowds play an important role in real-time application such as games and walkthrough system. This kind of applications can provide an immersive feeling of life into the static scene and enhance the reality of the system. In recent years, there are many significant research and techniques have been developed, mainly focus on the entertainment industry for both real-time and non-real time rendering. This paper will give an overview on crowd behavior in real-time crowd simulation. The work will also cover numerous crowd modeling and rendering techniques.

Keywords

Crowd Simulation Crowd Rendering Computer Graphics