Bringing Haptics to Second Life for Visually Impaired People

  • Maurizio de Pascale
  • Sara Mulatto
  • Domenico Prattichizzo
Conference paper

DOI: 10.1007/978-3-540-69057-3_112

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5024)
Cite this paper as:
de Pascale M., Mulatto S., Prattichizzo D. (2008) Bringing Haptics to Second Life for Visually Impaired People. In: Ferre M. (eds) Haptics: Perception, Devices and Scenarios. EuroHaptics 2008. Lecture Notes in Computer Science, vol 5024. Springer, Berlin, Heidelberg

Abstract

Potential applications of online virtual worlds are attracting the interest of many researchers around the world. One and perhaps the most famous example of such systems is Linden Lab’s Second Life. Last year, sources for its client application have been released under the GPL license, allowing anyone to extend it building a modified client. This work presents an effort to explore the possibilities that haptic technologies can offer to multiuser online virtual worlds, to provide users with an easier, more interactive and immersive experience. A haptic-enabled version of the Second Life Client, supporting major haptic devices, is proposed. Two haptic-based input modes have been added which help visually impaired people to navigate and explore the simulated 3D environment by exploiting force feedback capabilities of these devices.

Keywords

Second Life Haptics Blind Walk Blind Vision 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Maurizio de Pascale
    • 1
  • Sara Mulatto
    • 1
  • Domenico Prattichizzo
    • 1
  1. 1.Siena Robotics and Systems LabUniversity of SienaSienaItaly

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