Long Build Trouble Shooting Guide

  • Jonathan Rasmusson
Conference paper

DOI: 10.1007/978-3-540-27777-4_2

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3134)
Cite this paper as:
Rasmusson J. (2004) Long Build Trouble Shooting Guide. In: Zannier C., Erdogmus H., Lindstrom L. (eds) Extreme Programming and Agile Methods - XP/Agile Universe 2004. XP/Agile Universe 2004. Lecture Notes in Computer Science, vol 3134. Springer, Berlin, Heidelberg

Abstract

Excessively long build times severely reduce a team’s ability to apply the XP practice of Continuous Integration. Long build times have a severe impact on team morale, productivity, and project ROI. With the application of techniques described in this Long Build Trouble Shooting Guide, teams will be able to keep their builds from exceeding 10 minutes in length. By keeping builds short, teams will be able to minimize the cost of integration, thereby freeing them to focus on other critical project areas.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Jonathan Rasmusson
    • 1
  1. 1.ThoughtWorks Canada CorporationCalgaryCanada

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