Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign

  • Matthias Wunsch
  • Agnis Stibe
  • Alexandra Millonig
  • Stefan Seer
  • Ryan C C Chin
  • Katja Schechtner
Conference paper

DOI: 10.1007/978-3-319-39862-4_45

Volume 9749 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Wunsch M., Stibe A., Millonig A., Seer S., Chin R.C.C., Schechtner K. (2016) Gamification and Social Dynamics: Insights from a Corporate Cycling Campaign. In: Streitz N., Markopoulos P. (eds) Distributed, Ambient and Pervasive Interactions. DAPI 2016. Lecture Notes in Computer Science, vol 9749. Springer, Cham

Abstract

Cycling is an essential transport mode in a well-balanced urban transportation system. While most approaches for achieving an increase from today’s usually low levels of biking are focusing mainly on infrastructure measures and policies, this study presents the effects of the Biking Tourney, a bike commuting challenge between 14 companies aiming at motivating employees to commute by bike. This six-week study involved 239 participants using a socially influencing system for reporting commutes and watching the rankings. The frequency of bike commuting increased for 15 % of overall participants due to their participation. Within the subgroup of occasional bike commuters an even higher share of 30 % commuted by bike more frequently. Further analysis discusses multiple factors contributing to the engagement of employees in the tourney. As the results show the persuasiveness of the intervention, implications for a large-scale implementation are discussed.

Keywords

Low-energy mobility Cycling Behavior change Transportation Sustainability Socially influencing systems 

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Matthias Wunsch
    • 1
    • 3
  • Agnis Stibe
    • 2
  • Alexandra Millonig
    • 1
  • Stefan Seer
    • 1
  • Ryan C C Chin
    • 2
  • Katja Schechtner
    • 2
  1. 1.Austrian Institute of TechnologyViennaAustria
  2. 2.MIT Media LabCambridgeUSA
  3. 3.Human Computer InteractionVienna University of TechnologyViennaAustria