Microinteractions and a Gamification Framework as a Mechanism for Capturing 21\(^{\text {st}}\) Century Skills

Conference paper

DOI: 10.1007/978-3-319-39483-1_3

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9753)
Cite this paper as:
Kapros E., Kipp K. (2016) Microinteractions and a Gamification Framework as a Mechanism for Capturing 21\(^{\text {st}}\) Century Skills. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. LCT 2016. Lecture Notes in Computer Science, vol 9753. Springer, Cham

Abstract

This paper describes a pedagogical design to capture 21st Century Skills. The pedagogical design includes three key components: a pedagogical frame, a gamification framework, and microinteraction-based interaction design. The focus was on secondary education (K-12), but the pedagogical design is generic and flexible enough to be appropriated for other purposes. Moreover, the paper describes how the three components of the pedagogical design can be implemented into a software tool for authentic classroom environments and informal settings. The tool would allow the capturing of 21st Ce. Skills, their formative assessment, and the metacognitive awareness of skill development. The contribution of this project is twofold: firstly, the production of a concrete set of pedagogical design guidelines and, secondly, design guidelines towards the implementation of a proof-of-concept prototype for use in classroom environments.

Keywords

Pedagogical design Microinteractions Gamification 

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  1. 1.Learnovate CentreDublin 2Ireland

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