Studying Children’s Navigation in Virtual Reality

  • Aimilia Tzanavari
  • Chris Christou
  • Kyriakos Herakleous
  • Charalambos Poullis
Conference paper

DOI: 10.1007/978-3-319-39483-1_18

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9753)
Cite this paper as:
Tzanavari A., Christou C., Herakleous K., Poullis C. (2016) Studying Children’s Navigation in Virtual Reality. In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. LCT 2016. Lecture Notes in Computer Science, vol 9753. Springer, Cham

Abstract

Navigation in large-scale virtual environments is composed of locomotion and wayfinding. We compared two locomotion techniques in an immersive CAVE-like display in order to determine which one promotes better performance in children in a wayfinding task. A ‘treasure hunt’ game scenario was devised in which participants had to navigate to various houses of a virtual village that was previously seen only on a map. The 2D coordinates of paths taken by participants were recorded together with their success rates in finding the targets, and the time taken to reach their destination. Children showed that although the pointing method allowed them better control in locomotion, neither method was preferred in terms of success rates and timing.

Keywords

Navigation Virtual reality CAVE Children 

Copyright information

© Springer International Publishing Switzerland 2016

Authors and Affiliations

  • Aimilia Tzanavari
    • 1
  • Chris Christou
    • 2
  • Kyriakos Herakleous
    • 3
  • Charalambos Poullis
    • 3
  1. 1.PROTOIO Inc.San FranciscoUSA
  2. 2.Department of Design and MultimediaUniversity of NicosiaNicosiaCyprus
  3. 3.Immersive and Creative Technologies LabConcordia UniversityMontrealCanada

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