A Mobile Application for the Stereoacuity Test
- Cite this paper as:
- Bonfanti S., Gargantini A., Vitali A. (2015) A Mobile Application for the Stereoacuity Test. In: Duffy V. (eds) Digital Human Modeling. Applications in Health, Safety, Ergonomics and Risk Management: Ergonomics and Health. DHM 2015. Lecture Notes in Computer Science, vol 9185. Springer, Cham
The research paper concerns the development of a new mobile application emulating measurements of stereoacuity using Google Cardboard. Stereoacuity test is based on binocular vision that is the skill of human beings and most animals to recreate depth sense in visual scene. Google Cardboard is a very low cost device permitting to recreate depth sense of images showed on the screen of a smartphone. Proposed solution exploits Google Cardboard to recreate and manage depth sense through our mobile application that has been developed for Android devices. First, we describe the research context as well as the aim of our research project. Then, we introduce the concept of stereopsis and technology used for emulating stereoacuity test. Finally, we portray preliminary tests made so far and achieved results are discussed.