Chapter

Game User Experience Evaluation

Part of the series Human–Computer Interaction Series pp 63-86

Date:

Games User Research and Physiological Game Evaluation

  • Lennart E. NackeAffiliated withFaculty of Business and Information Technology, University of Ontario Institute of Technology Email author 

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Abstract

This chapter introduces physiological measures for game evaluation in the context of games user research (GUR). GUR consists of more than playtesting game; it comprises a collection of methods that allow designers to bring their creations closer to the initial vision of the player experience. With the prices of physiological sensors falling, and the advancement of research in this area, physiological evaluation will soon become a standard tool in GUR and game evaluation. Since mixed-method approaches are of increasingly prominent value, this chapter describes core GUR methods with a special focus on physiological evaluation, keeping in mind both benefits and limitations of the approach in academic and industrial applications.