Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms

  • Giulio Jacucci
  • Anna Spagnolli
  • Jonathan Freeman
  • Luciano Gamberini
Conference paper

DOI: 10.1007/978-3-319-13500-7_1

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8820)
Cite this paper as:
Jacucci G., Spagnolli A., Freeman J., Gamberini L. (2014) Symbiotic Interaction: A Critical Definition and Comparison to other Human-Computer Paradigms. In: Jacucci G., Gamberini L., Freeman J., Spagnolli A. (eds) Symbiotic Interaction. Symbiotic 2014. Lecture Notes in Computer Science, vol 8820. Springer, Cham

Abstract

We propose a definition of symbiotic interaction that is informed by current developments in computing. We clearly distinguish this definition from previous ones and from selected paradigms that address the human-computer relationship. The definition is also informed by a variety of human-centered frameworks in human-computer interaction, including embodied interactions, situationist frameworks, and participatory and work-oriented design perspectives. Symbiotic interactions can be achieved by combining computation, sensing technology, and interaction design to realize deep perception, awareness, and understanding between humans and computers. Important aspects to implement are transparency, reciprocity, and collaborative use of resources for both computers and humans. The symbiotic relationship is also characterized by goals and agency independence of humans and computers. The definition sets the premise to discuss in a critical way future research agendas for symbiotic interactions that are sensitive to human-centered values.

Keywords

Human-computer symbiosis Human-computer interaction frameworks Research agenda Affective computing Persuasive technologies Embodied interaction 

Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Giulio Jacucci
    • 1
    • 3
  • Anna Spagnolli
    • 2
  • Jonathan Freeman
    • 4
  • Luciano Gamberini
    • 2
  1. 1.Department of Computer Science, Helsinki Institute for Information Technology HIITUniversity of HelsinkiHelsinkiFinland
  2. 2.Department of General PsychologyUniversity of PaduaPaduaItaly
  3. 3.Helsinki Institute for Information Technology HIITAalto UniversityEspooFinland
  4. 4.Department of Psychology, I2 Media ResearchGoldsmiths University of LondonLondonUK

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