A Game Design Workshop to Support the Elaboration of Game Ideas

  • Christos Sintoris
  • Nikoleta Yiannoutsou
  • Nikolaos Avouris
Conference paper

DOI: 10.1007/978-3-319-07788-8_7

Volume 8530 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Sintoris C., Yiannoutsou N., Avouris N. (2014) A Game Design Workshop to Support the Elaboration of Game Ideas. In: Streitz N., Markopoulos P. (eds) Distributed, Ambient, and Pervasive Interactions. DAPI 2014. Lecture Notes in Computer Science, vol 8530. Springer, Cham

Abstract

In this paper we present a set of game design workshops in the context of which we investigate design practices and elaboration of game ideas. The workshops aimed at engaging participants in crafting designs for location-based mobile games. We analyse the rationale underlying the workshops and describe their structure and the involved material. Next we outline the characteristics of six cases where these workshops were implemented and finally we present a representative set of games produced by the participants.

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Christos Sintoris
    • 1
  • Nikoleta Yiannoutsou
    • 1
  • Nikolaos Avouris
    • 1
  1. 1.Department of Electrical and Computer EngineeringUniversity of PatrasRion PatrasGreece