Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes

  • Nediyana Daskalova
  • Nathalie Ford
  • Ann Hu
  • Kyle Moorehead
  • Benjamin Wagnon
  • Janet Davis
Conference paper

DOI: 10.1007/978-3-319-07127-5_7

Part of the Lecture Notes in Computer Science book series (LNCS, volume 8462)
Cite this paper as:
Daskalova N., Ford N., Hu A., Moorehead K., Wagnon B., Davis J. (2014) Informing Design of Suggestion and Self-Monitoring Tools through Participatory Experience Prototypes. In: Spagnolli A., Chittaro L., Gamberini L. (eds) Persuasive Technology. PERSUASIVE 2014. Lecture Notes in Computer Science, vol 8462. Springer, Cham

Abstract

We aim to design a persuasive technology to help college students, who are particularly susceptible to sleep deprivation, get better, longer, and more regular sleep. In order to gain the insights of our future users, we applied a participatory design approach that included experience prototypes, which aim to actively engage designers and participants with the functions that new technology might serve in the context of their daily lives. We deployed two experience prototypes: paper sleep logs and scripted reminders. We show how deploying low-technology experience prototypes as part of a participatory process can engender valuable insights into persuasive technology design.

Keywords

Experience prototypes participatory design persuasive technology self-monitoring reminders sleep college students 

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Copyright information

© Springer International Publishing Switzerland 2014

Authors and Affiliations

  • Nediyana Daskalova
    • 1
  • Nathalie Ford
    • 1
  • Ann Hu
    • 1
  • Kyle Moorehead
    • 1
  • Benjamin Wagnon
    • 1
  • Janet Davis
    • 1
  1. 1.Department of Computer ScienceGrinnell CollegeGrinnellUSA

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