Skip to main content

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8276))

Abstract

With this paper we document an experiment that is defined to test to what extent stereoscopic depth may control a user’s gaze pattern while performing a search task. The experiment consisted in displaying a search engine result page created in a 2D and 3D side by side format, and a questionnaire that gathers information about participants’ opinion towards a stereoscopic 3D experience. While this experiment is a first pilot and more research is needed, it is indicative of user behavior. In this paper we describe preparations for the study, hardware and software tools used to carry out the experiment, and results analysis.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Sacks, O.: The Mind’s Eye. Knopf Doubleday Publishing Group (2010)

    Google Scholar 

  2. Hakkinen, J., Kawai, T., Takatalo, J., Mitsuya, R., Nyman, G.: What do people look at when they watch stereoscopic movies? 75240E–75240E10 (2010)

    Google Scholar 

  3. Mendiburu, B.: 3D Movie Making. Stereoscopic Digital Cinema from Script to Screen. Focal Press (2009)

    Google Scholar 

  4. Bowman, D., Coquillart, S., Froehlich, B., Hirose, M., Kitamura, Y., Kiyokawa, K., Stuerzlinger, W.: 3d user interfaces: New directions and perspectives. IEEE Computer Graphics and Applications 28(6), 20–36 (2008)

    Article  Google Scholar 

  5. Research and Markets: 3d-enabled tv sets on the rise worldwide. Technical report, Research and Markets (2011)

    Google Scholar 

  6. Chabin, J.: 3dna: 2020 vision (2013), http://www.3dathome.org/images/pdf/3dna_april_final2013.pdf

  7. Bamford, A.: The 3d in education white paper. Technical report, International Research Agency (2011)

    Google Scholar 

  8. Nokia: Navteq + nokia maps = here (2013), http://maps.nokia.com/webgl/

  9. Granka, L.A., Joachims, T., Gay, G.: Eye-tracking analysis of user behavior in www search. In: Proceedings of the 27th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, SIGIR 2004, pp. 478–479. ACM, New York (2004)

    Google Scholar 

  10. Eyetools: Google search’s golden triangle. Technical report, Eyetools

    Google Scholar 

  11. Nielsen, J.: F-shaped pattern for reading web content. Technical report, Nielsen Norman Group (2006)

    Google Scholar 

  12. Cutrell, E., Guan, Z.: What are you looking for?: an eye-tracking study of information usage in web search. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2007, pp. 407–416. ACM, New York (2007)

    Google Scholar 

  13. Wang, R., Pelfrey, B., Duchowski, A., House, D.: Online gaze disparity via bioncular eye tracking on stereoscopic displays. In: 2012 Second International Conference on 3D Imaging, Modeling, Processing,Visualization and Transmission (3DIMPVT), pp. 184–191 (2012)

    Google Scholar 

  14. Hanhela, M., Boev, A., Gotchev, A., Hannuteela, M.: Fusion of eye-tracking data from multiple observers for increased 3d gaze tracking precision. In: 2012 Proceedings of the 20th European Signal Processing Conference (EUSIPCO), pp. 420–424 (2012)

    Google Scholar 

  15. Sky3D: Bskyb technical guidelines for plano stereoscopic (3d) programme content. Technical report, BSkyB

    Google Scholar 

  16. SMI: Begaze 2 manual, http://www.cs.rit.edu/rlc/research/eyetracking/smi/begaze2.pdf

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer International Publishing Switzerland

About this paper

Cite this paper

González-Zúñiga, D., Chistyakov, A., Orero, P., Carrabina, J. (2013). Breaking the Pattern: Study on Stereoscopic Web Perception. In: Urzaiz, G., Ochoa, S.F., Bravo, J., Chen, L.L., Oliveira, J. (eds) Ubiquitous Computing and Ambient Intelligence. Context-Awareness and Context-Driven Interaction. Lecture Notes in Computer Science, vol 8276. Springer, Cham. https://doi.org/10.1007/978-3-319-03176-7_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03176-7_4

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03175-0

  • Online ISBN: 978-3-319-03176-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics