Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience

  • James E. Young
  • Ibrahim Shahin
  • Masayuki Nakane
Conference paper

DOI: 10.1007/978-3-319-03161-3_77

Volume 8253 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Young J.E., Shahin I., Nakane M. (2013) Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. In: Reidsma D., Katayose H., Nijholt A. (eds) Advances in Computer Entertainment. Lecture Notes in Computer Science, vol 8253. Springer, Cham

Abstract

In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.

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Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • James E. Young
    • 1
  • Ibrahim Shahin
    • 1
  • Masayuki Nakane
    • 1
  1. 1.Department of Computer ScienceUniversity of ManitobaCanada