Advances in Computer Entertainment pp 660-664
Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience
- Cite this paper as:
- Young J.E., Shahin I., Nakane M. (2013) Ouch! How Embodied Damage Indicators in First-Person Shooting Games Impact Gaming Experience. In: Reidsma D., Katayose H., Nijholt A. (eds) Advances in Computer Entertainment. Lecture Notes in Computer Science, vol 8253. Springer, Cham
In this paper we present results from an exploratory study on first-person shooting game damage indicators, comparing a red flash, a paper doll, and an x-ray mechanism, observing impact on gaming experience.
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