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pp 137-142
Date:
Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
- Alessandro CanossaAffiliated withCollege of Arts, Media and Design, Northeastern UniversityCenter for Computer Games Research, IT University of Copenhagen Email author
Abstract
Unity 3D is an integrated authoring tool for creating 3D interactive environments, such as games and real-time 3D visualizations. Unity consists of both an editor, for designing content, and a game engine, for executing the final product. Over the recent years since its inception in 2006, Unity was given several awards, including Wall Street Journal 2010 Technology Innovation Award and Gamasutra 2009 Top 5 Game Companies. Additionally, the company was held partly responsible for the democratization of the game development process.
- Title
- Interview with Nicholas Francis and Thomas Hagen from Unity Technologies
- Book Title
- Game Analytics
- Book Subtitle
- Maximizing the Value of Player Data
- Book Part
- Part II
- Pages
- pp 137-142
- Copyright
- 2013
- DOI
- 10.1007/978-1-4471-4769-5_8
- Print ISBN
- 978-1-4471-4768-8
- Online ISBN
- 978-1-4471-4769-5
- Publisher
- Springer London
- Copyright Holder
- Springer-Verlag London
- Additional Links
- Topics
- Industry Sectors
- eBook Packages
- Editors
-
- Magy Seif El-Nasr (3)
- Anders Drachen (4)
- Alessandro Canossa (5)
- Editor Affiliations
-
- 3. College of Arts, Media and Design, Northeastern University
- 4. College of Arts, Media and Design, Northeastern University
- 5. College of Arts, Media and Design, Northeastern University
- Authors
-
-
Alessandro Canossa Ph.D.
(1)
(2)
-
Alessandro Canossa Ph.D.
- Author Affiliations
-
- 1. College of Arts, Media and Design, Northeastern University, Boston, MA, USA
- 2. Center for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark
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