Mathematics Education and Technology-Rethinking the Terrain

Volume 13 of the series New ICMI Study Series pp 47-60


Designing Digital Technologies and Learning Activities for Different Geometries

  • Keith JonesAffiliated withUniversity of Southampton
  • , Kate MackrellAffiliated withQueen’s University
  • , Ian StevensonAffiliated withKing’s College London

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This chapter focuses on digital technologies and geometry education, a combination of topics that provides a suitable avenue for analysing closely the issues and challenges involved in designing and utilizing digital technologies for learning mathematics. In revealing these issues and challenges, the chapter examines the design of digital technologies and related forms of learning activities for a range of geometries, including Euclidean and co-ordinate geometries in two and three dimensions, and non-Euclidean geometries such as spherical, hyperbolic and fractal geometry. This analysis reveals the decisions that designers take when designing for different geometries on the flat computer screen. Such decisions are not only about the geometry but also about the learner in terms of supporting their perceptions of what are the key features of geometry.


Design Digital technologies ICT Learning Geometry Geometries