On the Complexity of Tsume-Go

  • Marcel CrâŞsmaru
Conference paper

DOI: 10.1007/3-540-48957-6_15

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1558)
Cite this paper as:
CrâŞsmaru M. (1999) On the Complexity of Tsume-Go. In: van den Herik H.J., Iida H. (eds) Computers and Games. CG 1998. Lecture Notes in Computer Science, vol 1558. Springer, Berlin, Heidelberg

Abstract

In this paper, we explain why Go is hard to be programmed. Since the strategy of the game is closely related to the concept of alive-dead group, it is plainly necessary to analyze this concept. For this a mathematical model is proposed. Then we turn our research to Tsume-Go problems in which one of the players has always a unique good move and the other has always only two good moves available to choose from. We show that this kind of problems are NP-complete.

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Copyright information

© Springer-Verlag Berlin Heidelberg 1999

Authors and Affiliations

  • Marcel CrâŞsmaru
    • 1
  1. 1.SCVR Vatra DorneiSVRomania

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