Lessons Learned: Social Interaction in Virtual Environments
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With the goal of studying online community, we created two multi-user virtual environment products , Microsoft V-Chat  in 1996, and the Virtual Worlds Platform  in 1998. We analyzed the social interaction that developed in these virtual environments and were particularly interested in better understanding what factors contribute to sustaining online community. Drawing from the design and evolution of physical cities  we believed an online community must be able to change over time and evolve the space within a flexible infrastructure. Over the past six years we have learned a number of lessons about the design of community and the effects of design.
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- Lessons Learned: Social Interaction in Virtual Environments
- Book Title
- Digital Cities II: Computational and Sociological Approaches
- Book Subtitle
- Second Kyoto Workshop on Digital Cities Kyoto, Japan, October 18–20, 2001 Revised Papers
- pp 203-218
- Print ISBN
- Online ISBN
- Series Title
- Lecture Notes in Computer Science
- Series Volume
- Series ISSN
- Springer Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
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- Editor Affiliations
- 1. Ube National College of Technology
- 2. Department of Social Sciences Netherlands Institute of Scientific Information NIWI, Royal Netherlands Academy of Arts and Sciences
- 3. Social Informatics Program, Faculty of Social and Behavioral Sciences, University of Amsterdam
- 4. Department of Social Informatics Laboratory for Global Information Network, Kyoto University
- Author Affiliations
- 5. Microsoft Corporation, 1 Microsoft Way, Redmond, WA, 98052
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