On the End-User QoS-Awareness of a Distributed Service Environment

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Abstract

A lot of attention has been given to network quality of service and efforts to make layers on top of the network also QoS-aware increase noticeably. This paper explores QoS-aware service provisioning at a level close to end-user’s perception. It shows how end-user oriented QoS requirements have been elaborated in a high level design onto QoS support of a distributed service platform and how realized QoS can be monitored. A GameHall has been used as the application context for which validation of the explored and applied concepts and models for QoS specification and monitoring have been exercised.