RoboCup-99: Robot Soccer World Cup III

Volume 1856 of the series Lecture Notes in Computer Science pp 263-273


Layered Reactive Planning in the IALP Team

  • Antonio CisterninoAffiliated withDipartimento di Informatica, Università di Pisa
  • , Maria SimiAffiliated withDipartimento di Informatica, Università di Pisa

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The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different roles; a memory model which relies of the absolute positions of objects. The team is programmed using ECL, a Common Lisp implementation designed for being embeddable within C based applications. The research goal that we are pursuing with IALP is twofold: (1) we want to show the flexibility and effectiveness of our agent architecture in the RoboCup domain and (2) we want to test ECL in a real time application.