The Dutch Team
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This paper describes the layered and modular hard- and software architecture of autonomously soccer playing robots used in The Dutch Team. The schemes of the hard and software architectures are presented and the software functional modules are described with their relations and interfaces. With this software architecture we attempted to merge the distributed computing aspect of real-world intelligent autonomous robots, with the client-server approach of the soccer simulator.
- Y. Fujita et. al. ‘A 10 GIPS SIMD Processor for PC based Real-Time Vision Applications, Architecture, Algorithm Implementation and Language Support’, Proc. of the IEEE int. Workshop on Computer Architectures for Machine Perception (CAMP'97), pp22–32, Cambridge, MA, USA, 1997
- J. Lubbers, R.R. Spaans, E.P.M. Corten, F.C.A. Groen, ‘AIACS: A Robotic Soccer Team Using the Priority/Confidence Model’, in ‘Proceedings Xth Netherlands/Belgium conference on AI’, 19-19 November 1998, p. 127–135.
- The Dutch Team
- Book Title
- RoboCup 2000: Robot Soccer World Cup IV
- pp 587-590
- Print ISBN
- Online ISBN
- Series Title
- Lecture Notes in Computer Science
- Series Volume
- Series ISSN
- Springer Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
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- Editor Affiliations
- 1. AT & Labs — Research
- 2. The Robotics Institute, Carnegie Mellon University
- 3. Neural Information Processing Department, University of Ulm
- Author Affiliations
- 6. Applied Physics Department, Delft University of Technology, USA
- 7. Electrical Engineering Department, Delft University of Technology, USA
- 8. Computer Science Department, University of Amsterdam, USA
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