European Workshop on 3D Structure from Multiple Images of Large-Scale Environments

SMILE 2000: 3D Structure from Images — SMILE 2000 pp 1-16

Pursuing Reality with Image-Based Modeling, Rendering, and Lighting

  • Paul Debevec
Conference paper

DOI: 10.1007/3-540-45296-6_1

Volume 2018 of the book series Lecture Notes in Computer Science (LNCS)
Cite this paper as:
Debevec P. (2001) Pursuing Reality with Image-Based Modeling, Rendering, and Lighting. In: Pollefeys M., Van Gool L., Zisserman A., Fitzgibbon A. (eds) 3D Structure from Images — SMILE 2000. SMILE 2000. Lecture Notes in Computer Science, vol 2018. Springer, Berlin, Heidelberg

Abstract

This paper presents techniques and animations developed from 1991 to 2000 that use digital photographs of the real world to create 3D models, virtual camera moves, and realistic computer animations. In these projects, images are used to determine the structure, appearance, and lighting conditions of the scenes. Early work in recovering geometry (and generating novel views) from silhouettes and stereo correspondence are presented, which motivate Façcade, an interactive photogrammetric modeling system that uses geometric primitives to model the scene. Subsequent work has been done to recover lighting and reflectance properties of real scenes, to illuminate synthetic objects with light captured from the real world, and to directly capture reflectance fields of real-world objects and people. The projects presented include The Chevette Project (1991), Immersion 94 (1994), Rouen Revisited (1996), The Campanile Movie (1997), Rendering with Natural Light (1998), Fiat Lux (1999), and the Light Stage (2000).

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Paul Debevec
    • 1
  1. 1.Institute for Creative TechnologiesUniversity of Southern CaliforniaMarina del ReyUSA