Avatar Physics and Genetics

  • Jeffrey Ventrella
Conference paper

DOI: 10.1007/3-540-45016-5_11

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1834)
Cite this paper as:
Ventrella J. (2000) Avatar Physics and Genetics. In: Heudin JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science, vol 1834. Springer, Berlin, Heidelberg

Abstract

A technology for creating avatars (virtual humans), and the principles behind its design are described. Avatars in this system are generated entirely through computer programming. Variation is enabled through the specification of hundreds of parameters, which are treated within a genetic paradigm. Animated motion is achieved through a combination of forward dynamics and parametric motion control algorithms. This paper demonstrates how the design of a virtual human can be achieved through simulation based on natural laws, such as in physics and biology.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2000

Authors and Affiliations

  • Jeffrey Ventrella

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