Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques
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In our companion paper , we described the optics underlying camera models that have been used in computer graphics, and presented object space techniques for rendering with those models. In this paper, we survey image space techniques to simulate these models, and address topics including linear filtering, ray distribution buffers, light fields, and simulation techniques for interactive applications.
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- Camera Models and Optical Systems Used in Computer Graphics: Part II, Image-Based Techniques
- Book Title
- Computational Science and Its Applications — ICCSA 2003
- Book Subtitle
- International Conference Montreal, Canada, May 18–21, 2003 Proceedings, Part III
- pp 256-265
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- Online ISBN
- Series Title
- Lecture Notes in Computer Science
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- Springer Berlin Heidelberg
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- Springer-Verlag Berlin Heidelberg
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- Editor Affiliations
- 4. Army High Performance Computing Research Center, USA University of Minessota Department of Computer Science and Engineering
- 5. Department of Computer Science, University of Calgary
- 6. Heuchera Technologies Inc.
- 7. School of Computer Science, The Queen’s University of Belfast
- 8. Département d’informatique et de recherche opérationelle Montréal, Université de Montréal
- Author Affiliations
- 9. Computer Science Division, University of California, Berkeley, California, 94720-1776, USA
- 10. School of Optometry, University of California, Berkeley, California, 94720-1776, USA
- 11. Bioengineering Graduate Group, University of California, Berkeley, California, 94720-1776, USA
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