Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
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Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to having blur, such as adding realism to a scene or drawing attention to a particular place in a scene. In this paper we describe the optics underlying camera models that have been used in computer graphics, and present object space techniques for rendering with those models. In our companion paper , we survey image space techniques to simulate these models. These techniques vary in both speed and accuracy.
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- Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
- Book Title
- Computational Science and Its Applications — ICCSA 2003
- Book Subtitle
- International Conference Montreal, Canada, May 18–21, 2003 Proceedings, Part III
- pp 246-255
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- Lecture Notes in Computer Science
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- Springer Berlin Heidelberg
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- Springer-Verlag Berlin Heidelberg
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- Editor Affiliations
- 4. Army High Performance Computing Research Center, USA University of Minessota Department of Computer Science and Engineering
- 5. Department of Computer Science, University of Calgary
- 6. Heuchera Technologies Inc.
- 7. School of Computer Science, The Queen’s University of Belfast
- 8. Département d’informatique et de recherche opérationelle Montréal, Université de Montréal
- Author Affiliations
- 9. Computer Science Division, University of California, Berkeley, California, 94720-1776, USA
- 10. School of Optometry, University of California, Berkeley, California, 94720-1776, USA
- 11. Bioengineering Graduate Group, University of California, Berkeley, California, 94720-1776, USA
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