Equipping a Lifelike Animated Agent with a Mind
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This paper presents a computational mind model for lifelike animated agents. It consists of a motivational system and an emotional system. The motivational system guides an agent’s behaviour by generating goals. The emotional system exerts further control over the agent’s behaviour by regulating and modulating the way that behaviour is undertaken. The mind model is embedded in a layered hierarchical agent architecture that provides a framework and flexible way of modelling these system’s influence on each other, and ultimately on the behaviour of lifelike agents. The mind model together with the agent architecture is implemented using a logical formalism, i.e. the Event Calculus. We have followed this approach to develop and control an animated lifelike agent operating in a virtual campus.
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- Equipping a Lifelike Animated Agent with a Mind
- Book Title
- Intelligent Virtual Agents
- Book Subtitle
- Third International Workshop, IVA 2001 Madrid, Spain, September 10–11, 2001 Proceedings
- pp 72-85
- Print ISBN
- Online ISBN
- Series Title
- Lecture Notes in Computer Science
- Series Volume
- Series ISSN
- Springer Berlin Heidelberg
- Copyright Holder
- Springer-Verlag Berlin Heidelberg
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- Editor Affiliations
- 1. Facultad de Informática Campus de Montegancedo, Universidad Politécnica de Madrid
- 2. Center for Virtual Environments, University of Salford
- 3. Radical Multimedia Lab, BTexact Technologies
- Author Affiliations
- 6. Department of Computer and Information Sciences, De Montfort University, Hammerwood Gate, Kents Hill Milton Keynes, MK7, 6HP, UK
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