A Natural Interface for Sign Language Mathematics

  • Nicoletta Adamo-Villani
  • Bedřich Beneš
  • Matt Brisbin
  • Bryce Hyland
Conference paper

DOI: 10.1007/11919476_8

Part of the Lecture Notes in Computer Science book series (LNCS, volume 4291)
Cite this paper as:
Adamo-Villani N., Beneš B., Brisbin M., Hyland B. (2006) A Natural Interface for Sign Language Mathematics. In: Bebis G. et al. (eds) Advances in Visual Computing. ISVC 2006. Lecture Notes in Computer Science, vol 4291. Springer, Berlin, Heidelberg

Abstract

The general goal of our research is the creation of a natural and intuitive interface for input and recognition of American Sign Language (ASL) math signs. The specific objective of this work is the development of two new interfaces for the Mathsignertm application. Mathsignertm is an interactive, 3D animation-based game designed to increase the mathematical skills of deaf children. The program makes use of standard input devices such as mouse and keyboard. In this paper we show a significant extension of the application by proposing two new user interfaces: (1) a glove-based interface, and (2) an interface based on the use of a specialized keyboard. So far, the interfaces allow for real-time input and recognition of the ASL numbers zero to twenty.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2006

Authors and Affiliations

  • Nicoletta Adamo-Villani
    • 1
  • Bedřich Beneš
    • 1
  • Matt Brisbin
    • 1
  • Bryce Hyland
    • 1
  1. 1.Purdue UniversityWest LafayetteUSA

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