Advances in Computer Graphics

Volume 4035 of the series Lecture Notes in Computer Science pp 288-299

A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace

  • Lionel DominjonAffiliated withP & I Laboratory, ENSAM Angers
  • , Anatole LécuyerAffiliated withSIAMES Project, INRIA/IRISA
  • , Jean-Marie BurkhardtAffiliated withEIFFEL Project, University of Paris 5/INRIA
  • , Simon RichirAffiliated withP & I Laboratory, ENSAM Angers

* Final gross prices may vary according to local VAT.

Get Access


This paper describes an experiment that was conducted to evaluate three interaction techniques aiming at interacting with large virtual environments using haptic devices with limited workspace: the Scaling technique, the Clutching technique, and the Bubble technique. Participants were asked to paint a virtual model as fast and as precisely as possible inside a CAVE, using a “desktop” haptic device. The results showed that the Bubble technique enabled both the quickest and the most precise paintings. It was also the most appreciated technique.