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Long Build Trouble Shooting Guide

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Book cover Extreme Programming and Agile Methods - XP/Agile Universe 2004 (XP/Agile Universe 2004)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3134))

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Abstract

Excessively long build times severely reduce a team’s ability to apply the XP practice of Continuous Integration. Long build times have a severe impact on team morale, productivity, and project ROI. With the application of techniques described in this Long Build Trouble Shooting Guide, teams will be able to keep their builds from exceeding 10 minutes in length. By keeping builds short, teams will be able to minimize the cost of integration, thereby freeing them to focus on other critical project areas.

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References

  1. Evans, E.: Domain Driven Design. Addison-Wesley, Reading (2003)

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© 2004 Springer-Verlag Berlin Heidelberg

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Rasmusson, J. (2004). Long Build Trouble Shooting Guide. In: Zannier, C., Erdogmus, H., Lindstrom, L. (eds) Extreme Programming and Agile Methods - XP/Agile Universe 2004. XP/Agile Universe 2004. Lecture Notes in Computer Science, vol 3134. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-27777-4_2

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  • DOI: https://doi.org/10.1007/978-3-540-27777-4_2

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22839-4

  • Online ISBN: 978-3-540-27777-4

  • eBook Packages: Springer Book Archive

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