Skip to main content

Introduction

  • Chapter
  • 747 Accesses

Abstract

Progress in computing and network performance, accompanied by development of platform independent 3D content standards, opens the way for application of interactive 3D technologies in a variety of domains such as cultural heritage, education, training, tourism, and e-commerce. However, the potential of 3D/VR/AR technologies in everyday applications can be fully exploited only if complemented by the development of efficient and easy-to-use methods of creation, management, search, and presentation of interactive 3D multimedia content, which could be used by both expert and non-expert users. The whole book is devoted to the above issues. In this introductory chapter, we describe motivation for conducting research in the domain of interactive 3D multimedia content technologies, which focuses on two broad areas: 3D content creation and management, and 3D search and presentation. Then, a detailed description of chapters composing this book is provided.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag London Limited

About this chapter

Cite this chapter

Cellary, W., Walczak, K. (2012). Introduction. In: Cellary, W., Walczak, K. (eds) Interactive 3D Multimedia Content. Springer, London. https://doi.org/10.1007/978-1-4471-2497-9_1

Download citation

  • DOI: https://doi.org/10.1007/978-1-4471-2497-9_1

  • Publisher Name: Springer, London

  • Print ISBN: 978-1-4471-2496-2

  • Online ISBN: 978-1-4471-2497-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics