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Mathematical Progress in Expressive Image Synthesis I

Extended and Selected Results from the Symposium MEIS2013

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  • © 2014

Overview

  • The first book to describe the challenges faced by mathematicians and graphics researchers concerning various problems in computer graphics and visual perception
  • Collects the latest contributions by the world’s leading graphics researchers and mathematicians on these open problems
  • Provides a valuable resource on and guide to the latest research in this area
  • Will be particularly valuable for graduate students and new researchers seeking an introduction to the current research frontier
  • Includes supplementary material: sn.pub/extras

Part of the book series: Mathematics for Industry (MFI, volume 4)

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Table of contents (22 chapters)

  1. Mathematical Approaches to Computer Graphics and Vision

  2. Fluid and Flow

  3. Deformation and Locomotion

Keywords

About this book

This book presents revised versions of the best papers selected from the symposium “Mathematical Progress in Expressive Image Synthesis” (MEIS2013) held in Fukuoka, Japan, in 2013. The topics cover various areas of computer graphics (CG), such as surface deformation/editing, character animation, visual simulation of fluids, texture and sound synthesis and photorealistic rendering. From a mathematical point of view, the book also presents papers addressing discrete differential geometry, Lie theory, computational fluid dynamics, function interpolation and learning theory. This book showcases the latest joint efforts between mathematicians, CG researchers and practitioners exploring important issues in graphics and visual perception.

The book provides a valuable resource for all computer graphics researchers seeking open problem areas, especially those now entering the field who have not yet selected a research direction.

Editors and Affiliations

  • OLM Digital, Inc., Tokyo, Japan

    Ken Anjyo

Bibliographic Information

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