Book Volume 8101 2013

Serious Games Development and Applications

4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings

ISBN: 978-3-642-40789-5 (Print) 978-3-642-40790-1 (Online)

Table of contents (32 chapters)

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  1. Front Matter

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  2. Games for Health

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      Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder

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      Pages 15-27

      Dementia Games: A Literature Review of Dementia-Related Serious Games

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      Pages 28-36

      Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline

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      Pages 37-50

      SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings

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      Pages 51-63

      A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study

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      Pages 64-69

      Towards a Serious Game for Trauma Treatment

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      Pages 70-75

      Game Design for All: The Example of Hammer and Planks

  3. Games for Education and Training

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      Pages 76-85

      Learning by Playing and Learning by Making

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      Pages 86-95

      The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education

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      Pages 96-107

      Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform

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      Pages 108-117

      Work Safety and Health Games-Based Learning

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      Pages 118-129

      Learning Efficacy of the ‘Hazard Recognition’ Serious Game

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      Pages 130-144

      Serious Gaming in Manufacturing Education

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      Pages 145-150

      The Rake and the X

  4. Games for Other Purposes

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      Pages 151-164

      The Ambience Table: A Serious Gaming Interface for Aiding Sound Design

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      Pages 165-177

      Supporting Crisis Training with a Mobile Game System

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      Pages 178-187

      Serious Game for Quantum Research

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      Pages 188-199

      The Evaluation of Serious Games Supporting Creativity through Student Labs

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      Pages 200-205

      HiNTHunt – A Pervasive Game to Support and Encourage Desired Activities for New Students

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      Pages 206-211

      Serious Game Modules for Entertainment Games

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