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  • Book
  • © 2011

Transactions on Edutainment VI

  • up-to-date results in edutainment
  • contains a selection of contributions from DMDCM 2011 and CASA 2011
  • special issue on digital media and digital content management and computer animation and social agents

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 6758)

Part of the book sub series: Transactions on Edutainment (TEDUTAIN)

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Table of contents (25 chapters)

  1. Front Matter

  2. Digital Media and Digital Content Management (Papers from DMDCM 2010)

    1. Prediction and Visualization for Urban Heat Island Simulation

      • Bin Shao, Mingmin Zhang, Qingfeng Mi, Nan Xiang
      Pages 1-11
    2. Architecture Design and Avatar Customization of On-Line Expo

      • Zheng Li, Nan Xiang, Ruiying Jiang, Cailiang Shen
      Pages 12-19
    3. 3D Face Texture Stitching Based on Differential Coordinates

      • Yun Ge, Baocai Yin, Yanfeng sun, Hengliang Tang
      Pages 20-26
    4. Physically-Based Tree Animation and Leaf Deformation Using CUDA in Real-Time

      • Meng Yang, Meng-cheng Huang, En-hua Wu
      Pages 27-39
    5. Simulation of Implosion and Transportation of Ore in Digital Mine

      • Xixi Huang, Dongyong Yan, Fuli Wu, Nan Xiang, Mingmin Zhang
      Pages 40-48
    6. An Automatic and Robust Chessboard Corner Extraction

      • Xifan Shi, Ning Hong, Tiefeng Cai
      Pages 49-56
  3. Computer Animation and Social Agents (Papers from CASA 2011)

    1. A Novel Method for Large Crowd Flow

      • Xiaoxi He, Leiting Chen, Qingxin Zhu
      Pages 67-78
    2. Evoking Panic in Crowd Simulation

      • Tianlu Mao, Qing Ye, Hao Jiang, Shihong Xia, Zhaoqi Wang
      Pages 79-88
    3. Pattern Based Motion for Crowd Simulation

      • Nan Hu, Michael Lees, Suiping Zhou, Vaisagh Viswanathan T.
      Pages 99-110
    4. Adding Physical Like Reaction Effects to Skeleton-Based Animations Using Controllable Pendulums

      • Ahmad Abdul Karim, Thibaut Gaudin, Alexandre Meyer, Axel Buendia, Saida Bouakaz
      Pages 111-121
    5. Movement Classes from Human Motion Data

      • Kang Hoon Lee, Jong Pil Park, Jehee Lee
      Pages 122-131
    6. Front View vs. Side View of Facial and Postural Expressions of Emotions in a Virtual Character

      • Matthieu Courgeon, Céline Clavel, Ning Tan, Jean-Claude Martin
      Pages 132-143
    7. An Emotion Model for Virtual Agents with Evolvable Motivation

      • Zhen Liu, Yuan Hong, Qiong Liu, Yan Jie Chai
      Pages 154-163
    8. Sketch-Based Skeleton-Driven 2D Animation and Motion Capture

      • Junjun Pan, Jian J. Zhang
      Pages 164-181
    9. A Multi-layer Model for Face Aging Simulation

      • Yixiong Liang, Ying Xu, Lingbo Liu, Shenghui Liao, Beiji Zou
      Pages 182-192
    10. Particle-Based Fracture Simulation on the GPU

      • Jiangfan Ning, Huaxun Xu, Liang Zeng, Sikun Li
      Pages 193-205

About this book

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 6th volume in this series represents a selection of 7 contributions from DMDCM 2011, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2011, as well as 18 contributions from CASA 2011, the 24th International Conference on Computer Animation and Social Agents, held in Chengdu, China, in May 2011. The topics covered are: pen-based interface, urban heat island simulation, BR-based on-line expo, physically-based tree animation, 3D face texture stitching, chessboard corner extraction, textured-based tracking, motion control, motion capture and retargeting, path planning, physics based animation, image based animation, behavioral animation, artificial life, deformation, facial animation, multi-resolution and multi-scale models, knowledge-based animation, motion synthesis; social agents and avatars, emotion and personality, virtual humans, autonomous actors, AI based animation, social and conversational agents, inter-agent communication, social behavior, gesture generation, crowd simulation; animation compression and transmission, semantics and ontologies for virtual humans and virtual environments, animation analysis and structuring, anthropometric virtual human models, acquisition and reconstruction of animation data, level of details, semantic representation of motion and animation, medical simulation, cultural heritage, interaction for virtual humans, augmented reality and virtual reality, computer games and online virtual worlds.

Editors and Affiliations

  • State Key Lab of CAD&CG, Zhejiang University, China

    Zhigeng Pan

  • National University of Singapore, Singapore

    Adrian David Cheok

  • University of Education, Weingarten, Germany

    Wolfgang Müller

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access