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Modern Stroke Rehabilitation through e-Health-based Entertainment

  • Describes innovative approaches for achieving mixed-reality environments, combining augmented and virtual environments with full-body immersive user interfaces;
  • Offers cost-effective means of body motion capture by hybridizing wearable sensor data;
  • Utilizes energy-efficient micro-embedded sensors for wearable sensing applications;
  • Includes innovative, power autonomous sensing using Body Area Networks.

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Table of contents (10 chapters)

  1. Front Matter

    Pages i-ix
  2. Motivation, Market and European Perspective

    • Emmanouela Vogiatzaki, Artur Krukowski
    Pages 1-26
  3. Requirements and Conceptual Architecture

    • Artur Krukowski, Emmanouela Vogiatzaki, Steffen Ortmann
    Pages 27-50
  4. Data Flow-Driven BAN: Architecture and Algorithms

    • Steffen Ortmann, Peter Langendörfer
    Pages 51-83
  5. Body Area Sensing Networks for Remote Health Monitoring

    • Dwaipayan Biswas, Andy Cranny, Koushik Maharatna
    Pages 85-136
  6. Motivating Rehabilitation Through Competitive Gaming

    • Cecilia Sik Lanyi, Veronika Szucs
    Pages 137-167
  7. Virtual Reality Gaming with Immersive User Interfaces

    • Emmanouela Vogiatzaki, Artur Krukowski
    Pages 195-214
  8. Personal Health Record-based e-Health Services Platform

    • Ilias Lamprinos, Konstantinos Tsakalos, Michael Chouchoulis, Gioula Giannakopoulou, Nikolaos Ioannidis
    Pages 215-231
  9. Prototyping and Business Potential

    • Artur Krukowski, Ilias Lamprinos, Dwaipayan Biswas, Andy Cranny, Emmanouela Vogiatzaki, Michael Schauer et al.
    Pages 233-293
  10. Evaluations with Patients and Lessons Learned

    • Artur Krukowski, Dwaipayan Biswas, Andy Cranny, Josy Achner, Jasmin Klemke, Michael Jöbges et al.
    Pages 295-324

About this book

This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move.

  • Describes innovative ways for achieving mixed-reality gaming environments;
  • Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis;
  • Offers cost-effective body motion capture by hybridizing wearable sensor data;
  • Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications;
  • Includes innovative, power autonomous sensing using Body Area Networks;
  • Describes the prototype of the portable, integrated rehabilitation training solution.

Editors and Affiliations

  • (RFSAT) Ltd, Research for Science, Art and Technology, Sheffield, United Kingdom

    Emmanouela Vogiatzaki

  • Intracom S. A. Telecom Solutions, Peania, Greece

    Artur Krukowski

About the editors

This book is a joint effort of a number of people involved in the FP7-StrokeBack project, representing different companies and describing their respective achievements in this publication. It is a multi-disciplinary team, which has dealt with advanced research and development in diverse technological areas, from wireless sensor networks including middleware and security issues (IHP, Intracom Telecom and Meytec), signal processing for body movement tracing (University of Southampton and RFSAT Ltd), decision support and human computer interfaces for serious games (University of Potsdam, University of Pannonia and RFSAT Ltd) and rehabilitation training with patients (Brandenburg Clinic). The names of people involved can be found in the respective chapters. The efforts of the whole team have been coordinated by Dr Artur Krukowski from Intracom Telecom from Greece and Mrs Emmanouela Vogiatzaki from RFSAT Ltd from the United Kingdom.

Dr Krukowski is a senior engineer and research projects manager with over twenty years of experience in such technological areas as Digital Signal Processing (DSP) for telecommunication systems, ultra-low power embedded wireless sensing devices, Digital Audio (DAB) and Video Broadcasting (DVB), computer and network security, satellite (GNSS) and wireless positioning technologies, Smart Critical Infrastructures, Building Management Systems and GIS information systems. He is a frequent reviewer of IEEE journals and conferences, often acting as e

xternal expert for many international research projects and as reviewer/rapporteur for proposal submitted for funding to national and European Research Framework programs. He is a Steering Board member of the Networked Media (NEM) European Technology Platform (ETP) and Industrial Management Group for Security research (IMG-S).

Mrs Vogiatzaki coordinates research and development activities of the “Media for Performing Arts” department of RFSAT Ltd. She is also associated with the University of Peloponnesus in Greece. She focuses in her research and teaching on the impact of technologies on human-machine interfaces and especially on Culture and Performing Arts. Areas that she investigates include media broadcasting, collaborative environments employing augmented reality and virtual reality settings, body motion tracking and immersive user interfaces, cyber-physical systems, seamless mix of virtual elements with fully-immersive environments, tele-presence and immersive-reality systems, micro-embedded sensing, services and applications.

Bibliographic Information

  • Book Title: Modern Stroke Rehabilitation through e-Health-based Entertainment

  • Editors: Emmanouela Vogiatzaki, Artur Krukowski

  • DOI: https://doi.org/10.1007/978-3-319-21293-7

  • Publisher: Springer Cham

  • eBook Packages: Engineering, Engineering (R0)

  • Copyright Information: Springer International Publishing Switzerland 2016

  • Hardcover ISBN: 978-3-319-21292-0Published: 24 September 2015

  • Softcover ISBN: 978-3-319-36306-6Published: 01 November 2016

  • eBook ISBN: 978-3-319-21293-7Published: 08 September 2015

  • Edition Number: 1

  • Number of Pages: IX, 324

  • Number of Illustrations: 8 b/w illustrations, 162 illustrations in colour

  • Topics: Biomedical Engineering and Bioengineering, Circuits and Systems, Rehabilitation, Public Health, Multimedia Information Systems

Buy it now

Buying options

eBook USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 129.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access