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Virtual Realities

Dagstuhl Seminar 2008

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Table of contents (12 chapters)

  1. Front Matter

    Pages i-xiii
  2. Augmented Reality 2.0

    • Dieter Schmalstieg, Tobias Langlotz, Mark Billinghurst
    Pages 13-37
  3. Experiential Fidelity: Leveraging the Mind to Improve the VR Experience

    • Steffi Beckhaus, Robert W. Lindeman
    Pages 39-49
  4. [Virtual + 1] * Reality

    • Steffi Beckhaus
    Pages 77-96
  5. Action Capture: A VR-Based Method for Character Animation

    • Bernhard Jung, Heni Ben Amor, Guido Heumer, Arnd Vitzthum
    Pages 97-122
  6. Cloth Simulation Based Motion Capture of Dressed Humans

    • Nils Hasler, Bodo Rosenhahn, Hans-Peter Seidel
    Pages 123-138
  7. Remote 3D Medical Consultation

    • Greg Welch, Diane H. Sonnenwald, Henry Fuchs, Bruce Cairns, Ketan Mayer-Patel, Ruigang Yang et al.
    Pages 139-159
  8. SEE MORE: Improving the Usage of Large Display Environments

    • Achim Ebert, Hans Hagen, Torsten Bierz, Matthias Deller, Peter-Scott Olech, Daniel Steffen et al.
    Pages 161-180
  9. Inner Sphere Trees and Their Application to Collision Detection

    • Rene Weller, Gabriel Zachmann
    Pages 181-201
  10. The Value of Constraints for 3D User Interfaces

    • Wolfgang Stuerzlinger, Chadwick A. Wingrave
    Pages 203-223
  11. Back Matter

    Pages 239-251

About this book

The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Editors and Affiliations

  • Fak. Informatik, Professur für Graphische, TU Chemnitz, Chemnitz, Germany

    Guido Brunnett

  • ZIRST, INRIA Rhône-Alpes, St.Ismier, France

    Sabine Coquillart

  • Dept. Computer Science, University of North Carolina, Chapel Hill, USA

    Greg Welch

Bibliographic Information

  • Book Title: Virtual Realities

  • Book Subtitle: Dagstuhl Seminar 2008

  • Editors: Guido Brunnett, Sabine Coquillart, Greg Welch

  • DOI: https://doi.org/10.1007/978-3-211-99178-7

  • Publisher: Springer Vienna

  • eBook Packages: Computer Science, Computer Science (R0)

  • Copyright Information: Springer-Verlag/Wien 2011

  • Softcover ISBN: 978-3-211-99177-0Published: 16 December 2010

  • eBook ISBN: 978-3-211-99178-7Published: 26 November 2010

  • Edition Number: 1

  • Number of Pages: XIII, 251

  • Topics: Multimedia Information Systems

Buy it now

Buying options

eBook USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access