Technologies for Interactive Digital Storytelling and Entertainment

Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings

  • Stefan Göbel
  • Ulrike Spierling
  • Anja Hoffmann
  • Ido Iurgel
  • Oliver Schneider
  • Johanna Dechau
  • Axel Feix
Conference proceedings TIDSE 2004

DOI: 10.1007/b98252

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3105)

Table of contents (41 papers)

  1. Front Matter
  2. Keynote Speech

    1. Embodied Agents and Meaningful Motion
      Norman I. Badler
      Pages 1-2
  3. Interactive Storytelling

    1. Stepping into the Interactive Drama
      Nicolas Szilas
      Pages 14-25
    2. 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters
      Isabel Machado, Paul Brna, Ana Paiva
      Pages 36-41
    3. Transferring Game Mastering Laws to Interactive Digital Storytelling
      Federico Peinado, Pablo Gervás
      Pages 48-54
    4. Narrativity of User Experience
      Shachindra Nath
      Pages 55-60
    5. Integrated Decision Points for Interactive Movies
      Gabriela Tully, Susan Turner
      Pages 61-67
  4. Virtual Human

    1. Autonomous Virtual Actors
      Stéphane Sanchez, Olivier Balet, Hervé Luga, Yves Duthen
      Pages 68-78
    2. Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
      Stefan Göbel, Oliver Schneider, Ido Iurgel, Axel Feix, Christian Knöpfle, Alexander Rettig
      Pages 79-88
    3. Emotional Characters for Automatic Plot Creation
      Mariët Theune, Sander Rensen, Rieks op den Akker, Dirk Heylen, Anton Nijholt
      Pages 95-100
  5. Authoring

    1. Writing Interactive Fiction Scenarii with DraMachina
      Stéphane Donikian, Jean-Noël Portugal
      Pages 101-112
    2. A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality
      Daniel F. Abawi, Silvan Reinhold, Ralf Dörner
      Pages 113-118
    3. Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR
      Richard Wages, Benno Grützmacher, Stefan Conrad
      Pages 119-125
    4. A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie
      Catherine Vaucelle, Glorianna Davenport
      Pages 126-131
  6. Mobile

    1. Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
      Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley
      Pages 132-141
    2. Mobile Entertainment Computing
      Christian Geiger, Volker Paelke, Christian Reimann
      Pages 142-147

About these proceedings


Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.


3D Augmented Reality Mixed Reality Virtual Environments animation autonomous actors computer games computer graphics edutainment emotional characters entertainment computing interactive digital storytelling narrative systems virtual characters virtual reality

Editors and affiliations

  • Stefan Göbel
    • 1
  • Ulrike Spierling
    • 2
  • Anja Hoffmann
    • 3
  • Ido Iurgel
    • 4
  • Oliver Schneider
    • 5
  • Johanna Dechau
    • 6
  • Axel Feix
    • 7
  1. 1.Digital Storytelling DeptZGDV e.V.DarmstadtGermany
  2. 2.FH ErfurtUniversity of Applied SciencesErfurtGermany
  3. 3.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany
  4. 4.Zentrum für Graphische DatenverarbeitungDarmstadtGermany
  5. 5.Zentrum für Graphische Datenverarbeitung e.V.DarmstadtGermany
  6. 6.Digital Storytelling DepartmentZGDV e.V. - Computer Graphics CenterDarmstadtGermany
  7. 7.Digital Storytelling DepartmentZGDV Darmstadt e.V.DarmstadtGermany

Bibliographic information

  • Copyright Information Springer-Verlag Berlin Heidelberg 2004
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Springer Book Archive
  • Print ISBN 978-3-540-22283-5
  • Online ISBN 978-3-540-27797-2
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349