People and Computers XVIII — Design for Life

Proceedings of HCI 2004

  • Sally Fincher
  • Panos Markopoulos
  • David Moore
  • Roy Ruddle
Conference proceedings

DOI: 10.1007/b138141

Table of contents (23 papers)

  1. Front Matter
    Pages i-xiii
  2. Collaboration at Work and Play

    1. Front Matter
      Pages 1-1
    2. Understanding Interaction in Ubiquitous Guerrilla Performances in Playful Arenas
      Jennifer G Sheridan, Alan Dix, Simon Lock, Alice Bayliss
      Pages 3-17
    3. Towards the Development of CSCW: An Ethnographic Approach
      Rabat Iqbal, Anne James
      Pages 19-34
  3. Layers

    1. Front Matter
      Pages 51-51
    2. An Empirical Comparison of Transparency on One and Two Layer Displays
      Wael Aboelsaadat, Ravin Balakrishnan
      Pages 53-67
    3. User Interface Overloading: A Novel Approach for Handheld Device Text Input
      James Allan Hudson, Alan Dix, Alan Parkes
      Pages 69-85
  4. What is Interaction For?

    1. Front Matter
      Pages 87-87
    2. Designing for Expert Information Finding Strategies
      Bob Fields, Suzette Keith, Ann Blandford
      Pages 89-102
    3. Supporting User Decisions in Travel and Tourism
      Andy Dearden, Lo Chiu M
      Pages 103-116
    4. Constructing a Player-Centred Definition of Fun for Video Games Design
      Stephen Boyd Davis, Christina Carini
      Pages 117-132
  5. Cradle to Grave

    1. Front Matter
      Pages 133-133
    2. The Usability of Handwriting Recognition for Writing in the Primary Classroom
      Janet C Read, Stuart MacFarlane, Matthew Horton
      Pages 135-150
  6. Designs for Lives

About these proceedings

Introduction

The eighteenth annual British HCI Conference chose as its theme Design for Life. 'Life' has many facets, from work (of course, or should we say inevitably!) to travel, fun and other forms of leisure. We selected 23 full papers out of 63 submitted, which covered our interaction with computer systems in a variety of types of life situation — including games, tourism and certain types of work — and also covered a variety of stages in our lives, from the young to the elderly. These papers were complemented by others that described more traditional aspects of research in the field of human-computer interaction. In putting together the programme we followed a three-stage process. First each paper was reviewed by at least three reviewers. Then a member of the committee conducted a meta-review. Finally, all sets of reviews were considered by the technical chairs who assembled a programme that was submitted to, and approved by, the full committee. This process was greatly assisted by the use of the Precision Conference Solutions web-based submission system. Even more important, of course, were the volunteer reviewers themselves. In recognition, this year we have made an award for the best reviewer as well as one for the best paper.

Keywords

CSCW Design HCI Human computer interaction Usability User Interface human-computer interaction (HCI) interaction multimedia virtual environments virtual reality

Editors and affiliations

  • Sally Fincher
    • 1
  • Panos Markopoulos
    • 2
  • David Moore
    • 3
  • Roy Ruddle
    • 4
  1. 1.Computing LaboratoryUniversity of KentUK
  2. 2.Industrial DesignEindhoven University of TechnologyThe Netherlands
  3. 3.School of ComputingLeeds Metropolitan UniversityUK
  4. 4.School of ComputingUniversity of LeedsUK

Bibliographic information

  • Copyright Information Springer-Verlag London Limited 2005
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-85233-900-5
  • Online ISBN 978-1-84628-062-7