2005

Gaming, Simulations, and Society

Research Scope and Perspective

ISBN: 978-4-431-22308-5 (Print) 978-4-431-26797-3 (Online)

Table of contents (30 chapters)

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  1. Introduction

    1. Front Matter

      Pages 1-1

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      Book Chapter

      Pages 3-8

      Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline

  2. Social Sciences and Simulation and Gaming

    1. Front Matter

      Pages 9-9

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      Book Chapter

      Pages 11-20

      The Game of “Forming a Coalition Government”

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      Pages 21-28

      Environmental Commons Game: Is the Free Rider a “Bad Apple”?

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      Pages 29-38

      Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI—Virtual Earthquake RESponses—

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      Book Chapter

      Pages 39-48

      The Urban Network Game: A Simulation of the Future of Joint City Interests

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      Book Chapter

      Pages 49-57

      A Report of U-Mart Experiments by Human Agents

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      Book Chapter

      Pages 59-68

      Price Competition Between Middlemen: An Experimental Study

  3. Social Relevancies in Simulation and Gaming

    1. Front Matter

      Pages 69-69

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      Book Chapter

      Pages 71-80

      Facilitation in Communication: Toward a Study of an Educational Gaming Simulation

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      Pages 81-89

      The Features and Roles of Simulation Software in the Classroom

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      Book Chapter

      Pages 91-100

      Instructional Activities Game: A Tool for Teacher Training and Research into Teaching

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      Book Chapter

      Pages 101-109

      Prefrontal Cortex Deactivation During Video Game Play

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      Book Chapter

      Pages 111-120

      The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard

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      Pages 121-128

      Background and Current Status of Learning Games in the Field of Japanese School Education

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      Book Chapter

      Pages 129-136

      Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan

  4. Strategies and Policy Exercise

    1. Front Matter

      Pages 137-137

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      Book Chapter

      Pages 139-148

      Simulations and Social Responsibility: Why Should We Bother?

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      Book Chapter

      Pages 149-158

      Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings

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      Book Chapter

      Pages 159-168

      Openness: A Key to Good Team Performance

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      Book Chapter

      Pages 169-176

      A Business Game with Social Consequences

  5. Designs and Tools of Simulation and Gaming

    1. Front Matter

      Pages 177-177

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      Book Chapter

      Pages 179-188

      An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens

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      Book Chapter

      Pages 189-198

      Congruent Facilitation of Simulations and Games

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