2005

Principles of Computer Graphics

Theory and Practice Using OpenGL and Maya®

Authors:

ISBN: 978-0-387-95504-9 (Print) 978-0-387-25479-1 (Online)

Table of contents (11 chapters)

  1. The Basics

    1. Front Matter

      Pages 1-1

    2. No Access

      Book Chapter

      Pages 3-25

      From Pixels to Shapes

    3. No Access

      Book Chapter

      Pages 27-47

      Making Them Move

    4. No Access

      Book Chapter

      Pages 49-65

      Pixels, Images and Image Files

    5. No Access

      Book Chapter

      Pages 67-79

      Let The Games Begin

  2. It’s 3D Time!

    1. Front Matter

      Pages 81-81

    2. No Access

      Book Chapter

      Pages 83-130

      3D Modeling

    3. No Access

      Book Chapter

      Pages 131-163

      Rendering: Shading and Lighting

    4. No Access

      Book Chapter

      Pages 165-182

      Advanced Techniques

    5. No Access

      Book Chapter

      Pages 183-214

      And Finally, Introducing Maya

  3. Making Them Move

    1. Front Matter

      Pages 215-215

    2. No Access

      Book Chapter

      Pages 217-241

      Animation

    3. No Access

      Book Chapter

      Pages 243-260

      Viewpoint Animation

    4. No Access

      Book Chapter

      Pages 261-278

      Lights, Camera, Action!